Will categorise spell tier list for clash of clans based on their performance during clan wars, home village battles or legend league matches. Spells will be ranked from S-D with S being Top and D worst.
Lets begin with Rage spell, it is most widely used spell and can boost troop damage, attack speed and movement speed which makes it special and top of S tier list.
It takes about 2 housing space and is good value, works well for queen walks, E-dragon spam attacks or any ground attacks.
It can send out cryogenic blast that can temporarily immobilize enemy troops and disables defensive buildings within its radius. It is most important spell to reduce damage from town hall giga inferno or to stop enemy heroes from attacking your troops. Even single target inferno towers can be stopped from charging to full and resets its damage back to initial.
Works well for opening walls with 4 of these spells you can open any level walls within its range. It can weaken walls or buildings with crippling earthquakes. Repeated earthquake deals less damage to buildings but can increase damage on same walls. No walls can stand still after 4 earthquake spells.
Here is pro tip you can use this spell along with lightning spell to add more value and take down inferno towers especially for TH13 and below.
It can boost movement speed of you troops and cost only 1 housing space. Might work well on loons or troops that move slower.
It can summon army of skeleton spells anywhere you need most. Skeletons wont trigger traps. Most works well with inferno dragons, witch attacks. Sometimes can be used on single inferno towers to distract troops.
This spell is useful to heal mainly ground troops like hog riders, miners. But only noobs use it for air troops because it can be used mainly on ground troops for best results we have included it in A tier list. Cast this spell to create ring of healing. Troops will get healed when they are inside this ring.
Widely used spall at lower town hall levels it could have made it to S rank however because at TH12 and above this spell is less used so it is under A Tier List for now. It can electrocute enemies with bolt of loghtning. Cast this spell to damage and stun buildings and units inside a small area upto 4 tile surrounding space.
This is very useful spell escpecially for bowler/ witch troops attackers or mass electro dragon attacks combined with freeze and bat spells. You can summon an army of bats anywhere on battlefield. Bats will not trigger traps. Avoid getting closer to wizard towers or multi inferno towers or they will disappear quickly.
If you use bat spells then carry freeze spell with you to freeze town hall, wiizard towers and multi infernos.
This spell is mainly used on CC troops to slow them down and reduce their speed and attack speed. It can also increase damage over time and can cause splash damage within its range.
It is used to increase number of troops and widely used by blimp attackers. This has become most popular attack strategy now in current meta. You can turn this spell into a pop up army. They will only spawn up to max housing space of troops.
This spell works well when combined with clone spell and same super archer blimp attack strategy.
It can make every except walls and siege machine invisible and untargetable within its radius. If you can master this spell you can easily 3 star even maxed out bases with accurate timings.
This is new spell released few months back and you can use this spell to trap nearby buildings in tough roots. This will stop defenses from attacking. Troops will ignore trapped buildings. This spell has been trending in current meta and most of people have started using it at town hall 16 this is why we have placed it in A tier list.
Once upon a time it used to be popular spell. You can use this spell near walls to create route straight over them. Your troops will jump over affected wall as if they weren't there. It is only useful for ground troops that cannot jump walls or go under.
It can summon back troops, heroes or pets to deployment bar. You can use these troops back for a second strike. It is mainly useful when troops take down town hall and you recall it to avoid poison damage from town hall after it goes down.