Geometry Dash Unblocked

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Description

Geometry dash is a cube jumping IO game where you control an icon like character and jump over blocks, orbs and avoid spikes. There are 21 different levels which will be split in 3 parts first part like stereo madness, back on track, polargeist, dry out, base after base, can't let go, jumper which will be explained in details.

Second part include levels like time machine, cycles, xstep, clutterfunk, theory of everything, electroman adventures, clubstep. Third part levels include Electrodynamix, Hexagon force, Blast processing, theory of everything 2, geometrical dominator, deadlocked and ends with fingerdash.

Clashcodes games has best first person shooter games like Kour IO and top IO games like Evowars. For best game play experience run these games on chrome browser on your desktop pc or laptop or even game is optimised to run mobile device like android, iOS device.

How to win all Geometry Dash Levels from Stereo Madness to Finger dash.

First 7 levels will be explained in details. You can follow similar strategy for other levels as concept remains same.

Stereo madness is first level if you get stuck here then you have just started playing this game.
These are basics that you need to know to clear stereo madness level. Icon is referred to character that you use in this game.

First 2 obstacles you'll encounter are single spike and double spike. For first block click and jump once by keeping single block distance.

1 Block Spike Distance in Geometry Dash

For double block jump keep only half block distance before you jump. It means you get more closer to it to jump without fail.

Stereo Madness Level 1 Half Block Distance between spikes


When you reach stairs with spike you need to climb by clicking and wait until you hit the block and then click again.

Click icon on blocks

Another easy method is to just hold your icon will jump automatically like you dont need to do anything. Keep practising these moves and you'll fine till rest of this level.

Hold while jumping blocks in stereo madness

At 28% you see a portal which will lead you to ship game mode where you go up when you hold and down when you release your ship. 

Stereo Madness Port at 28%

You can avoid obstacles by holding for a bit and releasing you get more control of your ship. You should be able to clear stereo madness with this trick like before.

Jump closer near triple spikes

There are triple spikes which is hardest obstacles for this level jump will be similar like 2 spike one but try to get closer before you make a jump or you'll fail.

Second level is called "back on track"

There are some yellow objects here called jump bats, when you hit them you make a huge jump without click. Never try to avoid yellow objects except for one tricky location where there are spikes on top so hitting yellow objects might end up launching you into those spikes.

Keep moving on until you reach next level similar to first one jumps will be easy.

Third level is called polargeist.

There is one new object which is called jump orb when compared to other levels like back on track or stereo madness. Jump orbs look like yellow circles when your icon hits part of jump orb you are able to double jump on top of air letting you jump over large amount of obstacles.

Polargeist avoid orb at 25%

Whenever you see a jump orb in polargesit click when your icon is near them except for one part, orb at 25% is only orb you shouldn't click at when you do you'll get destroyed by spikes in front.

Polargeist move ship on top safely at 34%

At 34% you will see at port which will lead you to ship section. Instead of flying in middle you move on top to avoid getting hit by walls, release and hold upto 12 sec to move up and down collect coins and reach safely to next level.

4th Level is called Dry Out

All objects that were introduced in previous levels and is fast paced that previous 3 levels. 

Upside down gravity dry out level

You'll face upside down gameplay this will change gravity of your cube and can kill you once you go on top. It is hardest part in dry out. See how to clear this easily.

Pass this pillars by clicking twice in dry out stage

First click 2 times to pass these 2 pillars as shown in image.

Hold when you move in this area

Hold now before you release

Release when you descend. Keep practising till you clear and move to next level.

Release icon when you descend

5th level is called Base after base.

You start out with similar gameplay like back on track. You should be able to do this consistently.

Release icon when you descend

Once you reach 20% after hitting yellow orb you can see these platforms dont do anything in order to skip some gameplay and to also get a coin. After this you can literally click as early as possible on every single jump as there are no timings here. If you struggle with clicks then click early as possible.

When you reach about 1/3rd of level screen goes black this doesn't mean anything good game play is very similar to first part except there are more timings now and then. Be sure to not hold your clicks for too long otherwise you might end up with double jump and die by accident.

Base after base ship portal

Once you reach ship portal at start fly in middle as much as possible since all passage ways are here. If you struggle with ship part try to fly as much as you can against roof and floor as possible. After ship way game play isn't very special except for some of it is upside down making your jumps a lot harder. Practice this part a lot of times until you pass it now you just beat base after base.

Cant Let go is 6th level where you can get stuck

There are some tricks that can make this level bit easier.

Cant let go platform

At start of game play there are no hard timings. Lookout after you reach 16-17% once you reach this platform instead of clicking very early to enter next structure and do the timing we instead jump late and hold like this we can skip timings and avoid possible crash.

Cant let go 3 orbs part

After you reach 3 orbs only click on second orb here, if you click first orb you'll be dead from spikes.

Cant let go ship port

Gameplay is much easy until you reach ship part. At start stay in middle as much as you can as there are least obstacle that you should avoid. If you move in middle there is no drastic movements need to be done until you reach a port.

Hardest port at 70% in Cant let go

This is hardest part at 70% see how you move click by click and how you proceed here. Pass spike by timing jump little later than you are used to, if you click early you'll never make it to next platform.

94% is hardest one to pass in Cant let go

Final part is at 94%, do not immediately jump after reaching this level or you'll be dead from these blocks now continue moving to clear this level

Next level 7 is jumper gameplay starts off peacefully with little to no timings.

Things get hard from 12% since now everything is upside down.

Hold longer when upside down in jumper stage

To beat this level remember to follow these pattern once you enter reverse gravity portal immediately start holding until you are dropping down in air again from here on out you are only going to click on the lowest pillars and focus on these.

The only place where you'll click twice is when you see 2 big pillars appear. Click twice here and keep moving and make it to ship.

Reverse entry in jumper stage

The tricky part here is you'll fly your ship upside down when you enter portal with upside down ship remember you need to hold longer when flying upside down. Try to release for short amount of time
and hold for longer amount of time and practice this part a lot and stay in middle.

Reverse entry in jumper stage

Finally this game play is pretty straight forward except for jump at 56% when you jump near blue port hold if you dont then you'll die to these spikes.

In ship portal keep flying in middle and you'll be fine. The tough part appears at 87% where you see upside down portal

At 87% there is upside down portal in jumper stage

At start Only click while hitting lower pillars with your icon and when you face bigger pillars blocks hold for 3 blocks and now you keep moving to finish jumper level.


Instructions
Use space or up arrow to jump and down arrow to ascend.


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All IO Games

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