Late Game War Bases (TH15–TH16)
At Town Hall 15 and 16, every attack is planned and every mistake is going to fail. A static base becomes free stars within days. The only way to defend at this level is to rotate layouts and stay ahead of latest meta.
These layouts are created for Legend League, CWL and ranked mode matches where opponents study replays and adapt fast. The goal is not to stop just one attack but to survive multiple attacks.
Why Rotation Is Mandatory
- Bases get scouted immediately
- Trap locations can be predicted quickly
- Meta attacks change constantly
- Replay can expose weaknesses
Why These Bases Do Better
- Force long, awkward troop pathing
- Break clean funnels and baited entries
- Reduce spell value across compartments
- Use dead zones to make troops go around
- Strong core defense area
How to Use Them
- Rotate layouts for Legend, CWL and wars
- Use separate bases for farming and upgrades
- Adjust traps after each war match
- Never use single layout for too long