10+ Anti-Air TH17 Baselinks for Unbeatable War Defense

Top TH17 Anti-Air bases for war defense vs Dragons, Root Riders & Blimps. Rage, Poison or Invis cores crush air spam, breaking funnels and pathing in CWL

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10+ Anti-Air TH17 Baselinks for Unbeatable War Defense
Collection of TH17 Anti-Air Bases for War against Electros, LavaLoons, Super Dragons with perfect Sweeper Angles and Spell Towers

ClashCodes brings you 10 Anti-Air bases for TH17 designed to break funnels, waste spells early and defend air and ground meta.

Effective versus Dragons, Electros and Blimps, Root Riders or RC Walks needs high spell usage and end with low destruction.

Choose a design that shuts down the attacks you face most.

  • Base 1 crushes mass Dragons with a Scattershot + Inferno core combo that melts grouped air troops under Rage Tower boosts.
  • Base 2 defends Electro Dragons with wide dead zones and limit Lightning spell value.
  • Base 4 baits air troops away from the Town Hall forcing early spell use and lowering 3-star win rate in CWL.
  • Base 5 Used by ITZU in Legend League, Invisibility + Rage core proved highly effective.
  • Base 9 has Hook Tower core with dual Poison Towers to disrupt Electro Dragons and Yeti Blimps from every angle.

🎧 Audio Tips: Select the Right Base

Base 1 : Crushes Mass Dragons with Scatter Inferno Core Combo

Air Sweepers facing the Town Hall and main entry angles push Dragons back before they reach core.

High DPS core with Scattershots, Infernos and Rage Tower near Town Hall to crush grouped dragons.

TH17 base with Scattershot and Inferno Raged core to melt Dragons

SEE ALSO: TOP 15 Elite TH17 Baselinks for War and Legend Defense that counter Electro Dragons, Root Riders, and RC Walks.

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Base 2 : Defend Electro Dragons with Split Pathing + Poison Towers

Large core gaps and dead zones reduce Electro Dragon chain value so they can't hit multiple key defenses in one shot.

Space out Air Defenses and Infernos will prevent Lightning Spells from striking multiple targets.

Electro Dragons Defense with split pathing and spaced Infernos to limit Lightning Spell value

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Base 3 : Strong vs LavaLoon with Effective Air Sweepers Angles

Air Sweepers at diagonal angles push LavaLoon waves off-path and delay Balloons from reaching key defenses.

Strong defense versus LavaLoon attacks, making enemy use more Freeze, Haste or Rage spells.

TH17 LavaLoon defense base with angled Air Sweepers forcing Balloons off core path

SEE ALSO: 20 Best TH17 Meta Baselinks for War, CWL and Legends top performing layouts tested against current meta attacks.

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Goal: Force LavaLoon to waste spells early and cause split pathing → lower DPS → 1-star or time fail.

Base 4 : Design for CWL That Baits Air Troops Away from Town Hall Core

Goal: Reduce 3-star chances in CWL and Legend League by disrupting pathing, splitting troops forcing extra spell usage.

CWL war base that baits air troops away from Town Hall core to prevent 3 stars

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Base 5 : ITZU Legend League with Invisibility + Rage Core

Air Sweepers covering the core sides push Electro Dragons forcing longer attack time and reducing their overall value.

Invis and Rage Towers hide and boost the Town Hall, Monolith, Scattershots and Infernos for max damage.

Legend League base for TH17 Players using Invisibility and Rage Tower core to defend Electro Dragons in Legend League

SEE ALSO: 5 TH17 Anti-Root Rider Baselinks built to defend latest meta pushes and protect 3 stars in war and legend leagues.

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Base 6 : Hybrid Anti-Air with Infernos + Poison Core for CWL

Three core Infernos melt nearby troops (RootRiders, E-Dragons) while a central Poison Tower slows troops movement and attack speed.

Hybrid anti-air base with triple Infernos and Poison Tower slowing down Dragons

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Base 7 : Crashes Blimp before it Drops and makes Queen Charges walk outside

TH bait compartment: looks open but hidden traps, Tornado, Monolith and Inferno will crash blimp before they reach Town Hall.

Blimp-trap base that crashes blimps and forces Queen Charges off path with Monolith defense

SEE ALSO: 10 TH17 Baselinks for RC Walk Defense that also counter the latest meta air and ground attacks.

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Base 8 : Uses Double Invisibility Towers to Pull Air Troops Away from Core

Side Invis Towers lure E-Drags/Root Riders into wrong paths and force extra spell use.

This combo devastates Super Archer Blimps as invisibility disrupts their pathing and resets targeting.

Double Invisibility Towers to divert Electro Dragons and Root Riders away from the core

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Base 9 : Hook Tower Core with Dual Poisons for Electro-Dragon Defense

A centrally placed Hook Tower (away from the TH) covers both attack angles disrupting Electro and Yeti Blimp drops from any side.

Hook Tower core base with dual Poisons to disrupt Electro Dragon and Yeti blimp attacks

SEE ALSO: 10 TH17 Anti-Everything Baselinks built to hold strong against all meta strategies from E-Drags to Root Riders.

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Base 10 : High Damage Core with Double Rage Towers to Defend Dragons

Goal: Make it impossible for attacker to send a straight line Blimp to the Town Hall.

Small dead zone near Town Hall forces Dragons to split weakening Rage spell value for attackers.

High damage core base with dual Rage Towers designed to melt Dragons and split their pathing

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These Anti-Air TH17 bases crash Blimps, break Electro-Dragon chains and stall Root Riders or RC Walks.

Deadzones, Air Sweeper angles, Rage or Poison cores and baited entries force heavy spell use and end in 1-star.

SEE ALSO: 10 TH17 Anti-2 Star Baselinks designed to defend against Blimps, Electro Dragons, Root Riders and RC Walks.