10+ Legend TH17 Baselinks for Unbeatable Clan War Defense

Top TH17 Legend bases for home village defense that disrupt funnels, melt Root Riders, crash Blimps and force time fails and result in low destruction rates.

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10+ Legend TH17 Baselinks for Unbeatable Clan War Defense
Collection of TH17 Legend Bases for pathing fails, forces extra spells and low destruction rates in Legends and CWL.

ClashCodes brings you 10 powerful Legend Bases for TH17 players that consistently force time fails and cause low destruction.

These bases perform well against current Legend League meta attacks including Electro Dragons, Root Riders and Blimp drops.

Choose layout that defends best for you and hear audio guide to quickly pick the right base.

  • Base 1 uses Invis near TH with raged Infernos that break funnels and cause time fails.
  • Base 3 brings raged King + RC at entry, defending TH entry and pushing troops away.
  • Base 5 relies on dual Poison and deadzones that pull attacks away from core.
  • Base 8 with spaced defenses to disrupt pathing and lure troops into baited TH entry.
  • Base 10 breaks E-Dragon lightning chains and performs great in Legends.

🎧 Audio Tips: Select the Right Base

Base 1 : High Trophy Legend Defense with Invis + Rage Inferno Core TH

Invisibility Tower hides TownHall and Infernos causing attackers to get less value and time fail their attack.

Funnels are intentionally sloppy making troops drift sideways and skip the core entirely.

Legend layout where Invis hides Town Hall and Infernos, making troops drift sideways and miss core

SEE ALSO: Top TH17 Hybrid Legend Bases for difficult pathing and better defense against Electro Dragons and Root Riders.

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Invisibility Tower beside the Town Hall triggers as soon as Blimp lands or heroes step into TH range.

Base 2 : Anti-3 Star War Plan Hero Side Poison Tower & Core Monolith

Symmetric but deceptive: It looks balanced but pathing is carefully tilted just enough to pull troops away from key defenses.

War layout with hero side Poison Tower and central Monolith that pulls troop pathing away from key defenses

SEE ALSO: Top TH17 Anti-3 Star War Bases  to disrupt funnels and defend Root Riders, E-Drags and RC walks.

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Base 3 : Anti-2Star Hybrid Plan - Raged Barbarian and RC at entry paths

Rage boosts Barbarian King and Royal Champion at entry, breaking funnels and shutting down clean Town Hall paths.

Open corners make funnel look simple but troops end up walking around the base instead of stepping inside.

Hybrid layout with raged heroes at entry and open corners that push troops around the base

SEE ALSO: Best TH17 Anti-2 Star War Bases to stop clean funnels and force low percent attacks.

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Base 4 : CWL Defense with Poison Tower between scattershot and inferno

Main Goal: Force attackers to burn extra spells early, split their troops and hit core at completely wrong moment.

CWL Defense with Poison Tower placed to trigger early spells and split opponents before they hit the core

SEE ALSO: Best TH17 Anti-Air War Bases  to defend Dragons, Root Riders and Super Archer Blimp drops in CWL.

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Base 5 : 2x Poison Boxed TH Deadzones for War, Trophy and Hybrid Defense

Deadzone boxes around Town Hall core force troops to walk around the base instead of diving straight in. Poison Towers slow heroes and weaken blimp troop drops.

Boxed TownHall with deadzones that divert troops and Poison Towers slowing heroes and blimp drops.

SEE ALSO: TH17 Anti-Everything Base Collection designed to handle troop funnels, split pathing and defend ground, air and hybrid attacks.

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Base 6 : Scattershot Crossfire that Pulls Heroes Into Difficult Core Fight

Firespitters placed near core melt Electro Dragons and Root Riders once they move in instead of being sniped early.

Strong Core defense with Scattershot crossfire and Firespitters that burn down dragons and Root Riders early

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Base 7 : TH-Side Drag-In Layout That Forces Troops Into Bad Pathing Choices

TH side entry sends troops off their intended line, forcing bad angles that lead to messy paths, stalls and low destruction.

Troops get dragged toward Town Hall side then pushed off-path by gaps, creating time fails and low damage.

Town Hall side baited entry that pulls troops away and sends them into low damage paths

SEE ALSO: Top 20 TH17 Meta Bases covering anti-3, anti-2, hybrid and Legend layouts for current meta attacks.

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Base 8 : Air and Ground Defense Designed to Create Unpredictable Paths

Main Objective: Bait attackers into taking the Town Hall early while losing all their troops at core. 

Air and ground defenses are spaced to shift troop movement unpredictably, pulling attacks into bad angles and heavy damage zones.

Air and ground troops get lured towards Town Hall early and get destroyed before they reach core

SEE ALSO:  Best TH17 Anti-RC Walk Bases using deadzones and Rage Poison or Invis cores to defend Royal Champion walks.

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Base 9 : Anti-Root Rider Plan with Tight Pathing and Double Deadzones

Multi Infernos near Rage Tower deal rapid fire damage, instantly melting Root Riders and shutting down spam armies.

Core dead zones push Root Riders away forcing them outside while defenses hit them from safer angles.

Tight pathing and dead zones that push Root Riders outside while Infernos burn them down from safe positions

SEE ALSO: 5 TH17 Anti Root Rider Bases with tight pathing and Inferno placements that melt Riders instantly.

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Base 10 : Elite Legend League Design to Perform Consistently Upto 6500+

Spread out compartments prevent chain attacks preventing Bowlers and Electro Dragons from getting easy splash value.

Designed for steady defenses at high trophies, dealing highest core damage and tricky pathing to defend both air and ground troops.

Wide compartment that breaks Electro Dragon chain attacks and limits value for strong legend defense

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These TH17 bases disrupt funnels, prevent clean entries and crush E-Drags, Root Riders and reduce Blimp value. 

Raged/Invis cores and smart pathing consistently turn attacks into 1-stars and low destruction rate in Legends.

SEE ALSO: Top 15 Pro TH17 Bases tested in top clans with strong anti RC Walk, anti Root Rider and hybrid defenses.