10+ Anti-2 Star TH17 Baselinks for Unbeatable War Defense
TH17 designs made to crush Root Riders, E-Dragons, Blimps & RC Walks. Choose your best TH17 war defense base on ClashCodes today.
ClashCodes presents 10+ Anti-2 Star bases for TH17 designed to break funnels, divert troops and defend popular ground and air attacks.
Against Root Riders, E-Dragons, Blimps or RC walks these bases require high spell use and result in low destruction.
Choose a base based on which troop or hero you want to defend against.
- Base 2 defends Log Launchers, Blimps and Flame Flingers with Teslas, traps and Rage boosted defenses.
- Base 5 counters Root Riders with ground X-Bows, Town Hall deadzones and dual Rage towers.
- Base 6 excels in Legends with irregular walls, no chain value and strong anti E-Dragon defense.
- Base 8 shuts down Electro Dragons using Sweepers, double Poison Towers and early hero engagement.
- Base 10 eliminates RC walks, Root Riders and Blimps with Town Hall deadzone, Invis Tower and baited TH entries.
🎧 Audio Tips: Select the Right Base
Base 1: War Setup Solid Anti-2 Star with Rage + Poison
Wide deadzones in front of Heroes and Firespitters redirect enemy troops making this base stronger for clan wars.
Crusher Mortar works like a mix of Mortar and Super Bowler it fires shots that bounce up to three targets and deal splash damage.
Rage Tower near Crusher Mortar boosts Scattershots and Infernos, while Poison Tower slows incoming troops and heroes.
Base 2: CWL War Base with Rage Tower Covering Heroes
All key defenses placed within Rage Tower range, boosting Heroes, Infernos, Firespitters and Scattershots for maximum damage.
Hidden Teslas and traps are placed to counter Log Launchers, Blimps and Flame Flingers to gain an edge in CWL matches.
SEE ALSO: 10 + Anti-3 Star TH17 Baselinks for Unbeatable War Defense.
Base 3: Mass Dragon Defense with Dual Rage Town Hall Core
Well Placed Air Defenses + Sweeper Coverage Prevents mass Dragon pathing and keeps them away from Town Hall.
Monolith and Inferno in seperate compartment and Rage boosted Scattershots melt Dragons before they reach TownHall.
Base 4: Anti-RC Walk with Double Rage and Deadzone Around TownHall
Large deadzones around Town Hall forces Royal Champion to walk away from core defenses with low destruction rate.
Heroes cover Monolith and Ricochet Cannon making Royal Champion lose HP before reaching the core.
SEE ALSO: Best TH17 Anti-RC Walk Base Links for Strong War Defense designed to break RC funneling.
Base 5: Root Rider Counter Base with Dual Rage Towers
Ground X-Bows target Root Rider paths dealing steady damage all the way in. Town Hall deadzone pushes Root Riders away and prevents direct pathing.
Base 6: Legend Push Base - Double Rage vs Electro Dragon Spam
Irregular walls around Town Hall force troops to walk around instead of entering the core.
Limited chainable defenses and no easy hero value zones to prevent easy hero charges or RC walks.
SEE ALSO: Unbeatable TH17 Anti-Everything Baselinks that are strong against every meta attack style in war & legends.
Air Defenses, X-Bows and Scattershots are placed to cover both ground troops like Root Riders and air troops like Electro Dragons.
Base 7: Anti Blimp Trap Base with Townhall Deadzone + Rage Towers
Tornado Trap beside the Inferno crashes Blimp mid-drop holding troops in place while defenses melt them.
Base 8: Hybrid Anti E-Dragon Base: Double Poison Towers
Air Sweepers aim toward common E-Dragon entry angles slowing their push and splitting them.
Archer Queen and Royal Champion positioned near scattershot to engage E-Dragons early wasting their freeze spells.
SEE ALSO: 20 Best TH17 Meta Baselinks for War, CWL & Legends - perfect for current meta attacks in war and legend league.
Base 9: Monolith Island Base with Large Deadzones + Raged Firespitters
Open gaps and awkward buildings prevent clean funneling forcing Electro Dragons to split or go off path.
Base 10: War Defense Strong vs RC Walk, Root Riders and Anti Blimp
Town Hall deadzone + Invis Tower break RC and Root Rider pathing while Poison Tower near inferno slows them down.
Trap-Loaded Entry Zones Crashes Blimp (Tornado + Giant Bombs) Root Riders and RC walks end early.
These Anti-2 Star TH17 bases counter Root Riders, disrupt RC walks, crashes Blimps and slow E-Dragons before they reach core.
Deadzones, Rage, Poison or Invis Towers, X-Bows and baited entries force extra spells and often end in 1-stars.
SEE ALSO: Best TH17 Anti-Root Rider Bases for War & Legend League to defend against Root Rider attacks.









