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Endgame Bases (TH17–TH18)

At Town Hall 17 and 18 game is no longer about survival. It is about optimization. Every attack is planned, every weakness is exploited and solved bases fail fast. Defense at this level must hold up against repeat attacks from ground and air troops.

These layouts are created for Legend League and elite wars, where attackers know meta and time to get. The goal is simple: force time fails, break perfect attacks and stay effective even after scouting.

What Makes Endgame Bases Work

  • Deny clean pathing and easy entries
  • Force troop splits and delayed pushes
  • Waste hero time and ability value
  • Survive multiple scouting attempts
  • Hold consistency across repeat defenses

Built For

  • Legend League rotation
  • High-skill CWL and wars
  • Time fail pressure
  • Meta resistant design
  • Long term defensive use

How to Use Them

  • Rotate layouts frequently in Legend League
  • Adjust traps after each cycle
  • Never reuse solved base
  • Measure success by time fails, not stars