10+ Anti-Air TH18 Baselinks for Strong War Defense

Top TH18 anti-air war bases vs Dragons, Electros and LavaLoons. Town Hall deadzones force sideways pathing, burn spells early and prevent clean funnels.

 0  173
10+ Anti-Air TH18 Baselinks for Strong War Defense
Collection of TH18 anti-air war bases vs Dragons, Electro Dragons and LavaLoons using Town Hall deadzones & well placed SpellTowers

ClashCodes brings you 10+ TH18 anti-air bases for War, CWL and Legends to break funnels, force sideways pathing and waste spells.

These layouts defend Dragons, Electros, LavaLoons and RC Walks by pulling troops away from Town Hall and fail troop pathing.

Most of base is built around TownHall deadzones, high DPS cores and Poison Towers to use early hero abilities.

  • Base 3 counters Electro Dragons using unconventional spacing to break chain value in Legends.
  • Base 4 ruins air funnels with hybrid anti-air pathing and Bomb Hive plus Revenge Tower core.
  • Base 6 is designed for CWL, using TownHall deadzones to bait air troops away from core.
  • Base 7 burns RC Walk spells by baiting Monolith entry and forcing sideways hero movement.
  • Base 10 is Legends layout with dual Poison Towers and tricky pathing to defend ground and air troops.

🎧 Audio Tips: Pick the Right Base

Base 1: Defend Dragons with TH Core + 2x Poison for Clan Wars

Wide deadzones around TownHall and Revenge Tower will force troops to walk outside compartments instead of entering core.

Air Sweepers are angled to push Dragons off funnel path, disrupt Rage timing which causes early spell waste.

Dragon defense layout with central Town Hall core, wide deadzones and proper Air Sweepers angles forcing early spell use

SEE ALSO: TH18 Anti-2 Star War Bases Defending Root Riders, RC Walks & E-Drags.

Base Link | Copy Layout

Base 2: Mainly for Hero Defense with TH Deadzones and Maze Walls

Royal Champion is forced to walk sideways away from deadzones instead Town Hall, burning Invisibility spells early.

Barbarian King placed near Infernos pulls troops inward, breaks clean funnels and forces unpredictable path under heavy DPS.

Town Hall 18 hero defense base using maze walls and deadzones to pull Royal Champion or Heroes sideways

Base Link | Copy Layout

Zig zag and offset ring walls break straight line movement forces troops to retarget and walk outside.

Base 3: Defend Electro Dragons in Legends Unconventional Design

Buildings are spaced 2 tiles apart breaking Electro Dragon chains and forcing single target damage instead of chain value.

Unconventional Electro Dragon defense layout with spaced buildings to break chain damage

SEE ALSO: Clashy Tips from Supercell to Stay Entertained While Playing at Home.

Base Link | Copy Layout

Base 4: Hybrid Anti-Air with Bomb Hive + Revenge Core for War

Air defenses protected with Monolith, Scattershots and X-Bows prevent free air pathing and deal continuous DPS.

Outer buildings and hero placement ruin air funnels which forces Dragons/ E-Drags to drift sideways instead of heading to core.

Town Hall 18 hybrid anti air war base with bomb hive and Revenge Tower core

SEE ALSO: Trending TH18 Anti-Air Base with Rage + Poison Core for War & CWL Defense.

Base Link | Copy Layout

Base 5: High DPS Core with Rage + Invis Towers to Defend Dragons

Key defenses (Infernos, Scattershots, Monolith/Firespitter, X-bows) are stacked tight in circle to form an instant high DPS kill zone.

Invis Towers pop at the worst timing, scrambling targets, reducing spell value and baiting early Warden ability.

High DPS core design with stacked defenses, Rage Tower support and timed Invisibility triggers

SEE ALSO: Best TH18 Farming Base to Protect Gold, Elixir & Dark Elixir.

Base Link | Copy Layout

Base 6: Mainly for CWL TH Deadzones Bait Air Troops Away from TH

Intentional empty areas (deadzones near TH) disrupt funneling and delay Root Riders and Force troops sideways.

Town Hall 18 CWL layout using TH deadzones to bait air troops away from core

SEE ALSO: Top 15 Elite TH18 Base Designs for War, CWL & Legend League Defense.

Base Link | Copy Layout

Base 7: Defends RC Walks with Baited Monolith Entry and Hero Defense

If RC reaches the core it’s already bad. Good TH18 bases like this one drag her sideways and burn spells early.

RC walk defense base with baited Monolith entry and hero placements forcing early ability use

SEE ALSO: Top 10 Pro TH18 BaseLinks Tested Layouts for War, CWL & Legends (2025).

Base Link | Copy Layout

Base 8: Revenge Tower + CC Core with Deadzones for Loon Defense

TownHall/ Revenge Tower side deadzones divert LavaLoons away which forces Loons to split before reaching high value defenses.

Seeking Air Mines and Air Bombs are positioned after the first Haste hitting Loons when they are grouped together.

TH18 LavaLoon defense layout with Revenge Tower core and split path deadzones

SEE ALSO: TH18 Anti-3 Star War Bases with Bomb Hive & Poison Core (2025).

Base Link | Copy Layout

Base 9: TH Inferno Revenge Core Deadzones for Electro Defense

Revenge Tower wipes core troops after deadzones break pathing, waste spells and crush heroes turning triples into 1-stars.

Inferno and Revenge Tower core design that diverts Electro Dragon pathing after deadzone

Base Link | Copy Layout

Base 10: Design for Legends with Dual Poison Towers and Tricky Path

Base designs like this counter most common attacks in your league (Root Riders, Dragons, LavaLoon, RC Walks) preventing 3 stars.

Town Hall 18 Legends League base with dual Poison Towers and tricky pathing against air and ground attacks

SEE ALSO: 10+ TH18 Anti-Everything Base Links for Unbeatable War & Ranked Defense.

Base Link | Copy Layout

These TH18 bases defeat Dragons, Electros, LavaLoons and RC Walks by breaking funnels and forcing sideways pathing with TownHall deadzones.

Poison Towers high DPS cores with Revenge Tower and Monolith burn spells early and cap results at 1-2 stars across War, CWL and Legends.

Pro Tip: Planning bases is easier on desktop. You can also Play Clash of Clans on PC using Google Play Games for best clash experience.