10+ Anti-3 Star TH18 Baselinks for Strong War Defense
TH18 anti-3 star war bases 2025 with Bomb Hive core, Poison entries, spaced E-Drag chain value and Inferno islands. Choose your best TH18 war design on ClashCodes today
ClashCodes has 10+ Anti-3 Star bases for TH18 for strong war defense, disrupt troop pathing and prevent 3-star wins.
These are latest TownHall 18 bases with crafted defenses (Bomb Hive, Light Beam) to defend RC Walks, Root Riders andĀ Electro Dragons.
Key defenses: Bomb Hive, Poison Towers, raged Infernos, Monolith core, spaced anti-chain and long-range Light Beam.
Pick base based on troops you want to defend or play audio guide for right base selection:
- Base 2 baits attackers into Town Hall entry with outside Clan Castle troops that forces extra spells.
- Base 3 melts Loons with Rage boosted Infernos + deadzones divert troops away.
- Base 5 forces troop retarget into core avoid paths using Revenge Tower Core + Inferno Islands.
- Base 7 reduces Electro Dragon value by creating low chain lightning spacing between defenses.
- Base 8 counters Root Riders with 2x Poison Towers on core entry paths.
š§ Audio Tips: Select the Right Base
Base 1: Hybrid (Anti-3) Bomb Hive core and Poison near Firespitter
Bomb Hive core fires grid aligned bombs in a rotating diagonal cycle always active in every battle.
Poison Tower near Firespitters slows troops, weakens attack speed and increases damage the longer troops stay in its range.
SEE ALSO: TH18 bases built for War, CWL and Legends check Top 10 Pro Town Hall 18 base links.
Base 2: Town Hall baited entry with outside Clan Castle for troop lure
Use Clan Castle troops like Super Minions to distract enemies, waste time with tricky pathing and pull extra spells.
Gold Storages near Town Hall absorb damage, Guardians tank and straight X-Bows lock heroes for heavy damage.
Base 3: CWL Anti-Lavaloon core powered by raged Inferno towers
Lava Hound flies straight to Air Defenses and traps near counter it plus Raged multi Infernos melt mass Balloons fast.
Revenge Tower gains HP and damage as buildings fall and deadzones around divert troops away and break pathing.
SEE ALSO: 10+ Anti-2 Star TH18 war base links built to fail hero funnels, RC Walks.
Base 4: Legend League defense with Poison towers near Scattershots
Set this as your main base when you reach Legend League which unlocks at 5,000 trophies while in Electro 33 league.
There are Inferno Ricochet islands with Monolith between them and strong Revenge Tower core for max defense.
Base 5: Revenge Tower core war base with Inferno ring and dead zones
Dead zones around Revenge Tower and between Infernos diverts troops outward which forces them away from the base core.
Bomb Hive is placed near Town Hall and defending heroes like Minion Prince and Barbarian King patrol nearby for max defense.
Base 6: Zigzag walls, Poison + Monolith + Giga Bomb bounce near TH
Heroes try straight funnels, zig-zag walls break them, making troops retarget or take longer walks around the base.
Base 7: Defend Electro Dragons with spaced defenses for low chain value
Electro Dragons rely on chain lightning so key defenses are spaced apart to make chains hit fewer buildings and reduce value.
Base 8: Root Rider Defense with Crafted Light Beam + Double Poison
There are 2x Poison Towers on core entry paths placed to cover both hero zones (Archer, RC) for defending Root Riders.
Base 9: Defend Legends with Clan Castle near Town Hall and Light Beam
Clan Castle near TownHall protects TH, engages heroes and troops with TH Guardian mounted on Town Hall 18 for max defense.
Base 10: Monolith-Inferno core with Poison guarding Scatter placements
Monolith placed at core is best hero killing defense in CoC as it deals massive damage that increases based on target HP.
SEE ALSO: ClashCodes base layouts All Unbeatable TH2-TH18 Town Hall bases in one place built for strong war and hybrid defense.
These TH18 war designs break troop funnels, reduce E-Drag lightning chain value and crush Root Riders or hero walks.
Effective Bomb Hive, Monolith core, raged Infernos and Light Beam force extra spells and often end attacks at 1-star or under 50% damage.









