10+ Anti-Everything TH18 Baselinks for Unbeatable Defense

Protect TH18 villages with 10+ anti-everything baselinks war & ranked defenses that break funnels, force deadzones and counter Root Riders, RC Walks, E-Drags.

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10+ Anti-Everything TH18 Baselinks for Unbeatable Defense
Collection of TH18 bases designed to break funnels, reduce E-Dragon chains, fail RC Walks and defend Root Riders with deadzones.

ClashCodes brings 10+ Anti-Everything bases for TH18 Ranked Mode / War Defense that break funnels and force troops into deadzones.

These updated TownHall 18 bases will crush Root Riders, fail RC Walks, reduce Fireball value and Electro Dragon chains.

Select base based on which troops you want to defend:

  • Base 1 uses has spaced defenses to reduce Electro Dragon chains and make troops walk outside.
  • Base 2 defends RC Walks with Firespitter + Poison combo that forces extra invis spells early.
  • Base 3 counters Root Riders with long diagonal pathing and core deadzones that cause time fails.
  • Base 9 reduces Warden Fireball value using spaced compartments that reduce splash damage.
  • Base 10 is Proven Global Top10 Legend base with high defense win rate against ground and Air Troops.

🎧 Audio Tips: Pick the Right Base

Base 1 : Hybrid Anti-Everything War Defense with Double Poison

Most of Buildings and Defenses are spaced apart by atleast 2 tiles to reduce Electro Dragon and Super Wizard chain value.

Enemies can’t easily create clean funnel and troops frequently circle the base outside instead of advancing inside.

Base 1 hybrid anti-everything war layout with double poison towers for Electro Dragon Defense

SEE ALSO: Top TH18 Farming Base Layout uses large dead zone pathing and timed Invis towers to protect Gold, Elixir and Dark Elixir storages in Battle Mode.

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Base 2: Defend RC Walks with Fire Spitter CC Core + Poison Towers

Use this layout for Clan Wars or CWL to defend RC Walks by burning Invis spells early and end with low destruction.

Firespitter and Bomb Hive with surrounding deadzones backed by Xbows and Scattershots make this base very hard to 3-star.

Base 2 RC walk defense with core Firespitter and Poison Towers

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Base 3: Root Rider Hybrid Defense with Core Deadzones + 2x Poison

Hybrid base for War/Legend defense it disrupts funnels and forces long diagonal pathing for Root Riders and heroes.

Core deadzones slow Root Riders on their way to defenses and increase chance of time fails and end with only 1-2 Star.

Base 3 hybrid root rider defense with core deadzones

SEE ALSO: Top TH18 Anti-3 Star War Bases (2025) Bomb Hive cores, Poison entries, spaced anti-chain value and Inferno islands for stronger war defense.

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Base 4: Legend Defense: Deadzones around Monolith +2x Poison

Strong diamond style layout with compartment segmentation mainly effective for War defense and consistent Legend/Trophy gains.

X-Bows are set to ground mode for max hero damage forcing attackers to burn more spells or lose their heroes.

Base 4 diamond style legend defense with Monolith deadzones

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Monolith is surrounded by deadzones with the Clan Castle nearby for maximum defense and Bomb Hive positioned in front.

Base 5: Boxed Esports Style High DPS Side Compartments 2x Poison

There are deadzones around Town Hall with Firepitters to crush troops and Sweepers positioned to push away air troops.

Poison Towers are placed near Infernos with Clan Castle centered for max damage while enemy troops are under poison effect.

Base 5 boxed esports defense with high damage side compartments

SEE ALSO: Top TH18 Anti-2 Star War Bases designed to defend Root Riders, RC walks, Electro Dragons.

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Base 6: Clan War League (CWL) Defense with Monolith - Inferno Core

Multiple square compartments inside slow troop movement making this layout effective for War, Trophy and Legend defense.

This base is mainly designed for strong CWL defense giving your clan a better shot at higher league promotion.

Base 6 CWL defense with Monolith and Inferno core

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Base 7: Ring Style War/Legend BombHive Core Deadzones (2x Poison)

Bomb hive is placed at core with deadzones around and dual posion towers to crush heroes and troops that enter its range.

The outer wall forms full ring and inner defenses force troops to circle the base when funnel fails.

Base 7 ring style war and legend defense with Bomb Hive core

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Base 8: Anti Queen Walk/ Yeti for Strong Ranked Mode Defense

Super Yetis rely on bounce damage and anti-Yeti bases like this with ground X-Bows disrupt their pathing and limit bounce value.

This base has high damage core with Bomb Hive surrounded by Firepitters, Clan Castle, Scattershots and Infernos for max damage.

Base 8 Queen Walk and Yeti defense with high damage core

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Base 9: Anti-Warden Fireball Design for Clan Wars (2x Poison)

Anti-Fireball bases makes attackers reach core with less spells, damaged healers and weak heroes becuse of tough pathing.

Fireball splash value is low because defenses are spaced out in separate compartments giving Warden’s Fireballs far less value.

Base 9 Warden Fireball defense base with spaced compartments

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Base 10: Global Top 10 Legend League Base November Season

This base performed well in November Legends staying in global Top10 and proved to be highly reliable for Legend players.

Town Hall is surrounded by Inferno Towers and Bomb Hive nearby for max damage for attack from every side.

Base 10 global top 10 legend league defense with Inferno and Bomb Hive core

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These TH18 bases force divert funnels, reduce E-Dragon chain value and crush RC Walks, Root Riders and Warden Fireball attacks.

Most attacks burn spells early and end with failed funnels, weak heroes and consistent 1-star or low destruction rates.

SEE ALSO: Top 10 Unbeatable TH18 Base Designs (2025) clan tested for War, Legends & CWL with proven anti RC Walk, Root Rider and hybrid defense.