10+ Anti-3 Star TH17 Baselinks for Strong War Defense

Anti-3 Star TH17 base designs to break funnels, stall Root Riders, melt Electro Dragons, defend RC walks and Fireball attacks wont get much value.

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10+ Anti-3 Star TH17 Baselinks for Strong War Defense
Variety of TH17 war designs made to defend Root Riders, melt Electro Dragons and shut down RC walks

Clashcodes provides 10 Anti-3 Star bases for TH17 that break funnels, disrupt troop pathing and defend popular ground or air attacks.

From Root Riders and Electro Dragons to Fireball and RC walks these bases force high spell usage and low destruction.

Here you’ll find multiple styles of bases each designed to counter Hybrid, Air or Ground attacks.

  • Base 1 forces early spell use with Inferno islands, Poison Towers and dead zones.
  • Base 2 reduces Fireball value with wide spacing and Monolith + CC support.
  • Base 5 Enrages Infernos and Scattershots with Rage + Poison to crush Dragons.
  • Base 8 Defends well in Legends with Core Monolith and Infernos.
  • Base 10 has Hook Tower at core and a Tesla farm protecting the Monolith.

🎧 Audio Tips: Pick the Right Base

Base 1 : Anti-3 Hybrid Firespitters Core with Double Poison

Each Inferno placed on its own island and Poison Tower placed with storages nearby makes it tough to get down.

Town Hall compartment has a Monolith and dead zones around making hero use abilities and more spells.

Hybrid base with Inferno islands, Poison Tower and core Firespitter

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Core Firespitter placement burns down troops that gets closer to the Infernos.

Base 2 : War Design Dual Poison + Anti FireBall Monolith Core

This war base uses wide dead zones around the Monolith with Clan Castle beside it for max damage.

With defenses spread across separate compartments, Fireball attacks don’t get much value.

War base with core Monolith wide dead zones and spaced compartments to reduce Fireball value

SEE ALSO: Powerful TH17 Anti-Fireball Base with Rage and Invisibility Towers making Fireball hits lose value on key defenses.

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Base 3 : Hook Tower Core Double Poison Towers Boxed Design

Core Hook Tower placement pulls troops across large dead zones where defenses shred them.

Multigear Tower Placed beside the Hook Tower focuses on wiping out heroes.

Hook Tower core design pulling troops into dead zones, Multigear Tower placed nearby

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Barbarian King and Minion Prince defend the Monolith diverting enemy troops and heroes.

Base 4 : Hybrid Double Invisibility with Core Wizard Towers

Each side has a concentrated damage compartment stacked with Firespitter, Ricochet Cannon and X-Bow covered by an Invisibility Tower.

Large dead zones surround core Wizard compartment forcing enemy troops to path outward.

Hybrid layout with high damage compartments (Firespitter, Ricochet Cannon, X-Bow) under Invisibility

SEE ALSO: 10 Anti-Everything TH17 baselinks designed to defend against air attacks, hero walks and hybrid pushes.

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Base 5 : Anti-Dragon with Poison + Rage Core Defense

Core Rage + Poison combo makes troops stall out as Infernos and Scattershots hit harder.

Close packed defenses by Town Hall causes maximum damage to Dragons, Heroes or ground troops.

Anti-Dragon base where Rage and Poison boost Infernos and Scattershots

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Base 6 : Anti Electro Dragon: Flame Spinner Core + Double Poison

Air Defenses placed well within safe from snipes while Sweepers push E-Drags away from common entry paths.

Multi Infernos paired with Poison Towers melts clumped troops in seconds.

Anti Electro Dragon base with core Flame Spinner, Sweepers pushing E-Drags off entry paths.

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Base 7 : RC Walk Defense with Double Rage + Flame Spinner Core

RC walks don’t get far here attackers burn invisibility spells fast and end up with low destruction rates.

Rage boosts Scattershots, Infernos and Firespitters making it tough for RC walk to push through.

RC Walk defense design with double Rage boosting Scattershots, Infernos and Firespitters

SEE ALSO: 10 TH17 Anti-RC Walk Base Links built to counter the latest meta and force low destruction rates.

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Flamespinner is placed in the core and its rotating splash fire will melt stacked up troops.

Base 8 : Legend League Defense with Monolith + Inferno + Double Poison

Monolith is placed at heart of the base defended by Infernos and Clan Castle troops.

Bases like this one are strong pick for Legends because of consistent defense wins.

Legend League defense with Monolith at core protected by Infernos

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There are poison spell towers placed near scattershots to slow down ground or air troops and heroes.

Base 9 : Home Village Anti-Root Rider: Double Rage + Monolith Core

Core Monolith placement makes Root Rider pushes costly eliminating them before they can do real damage.

Traps on the Root Rider path snipe Healers, while  Rage Tower boosts RC and Queen for heavy damage.

Anti Root Rider base with Monolith at core, traps on Root Rider path, Rage tower boosting Royal Champion and Queen

SEE ALSO: 5 TH17 Anti-Root Rider Base Links that make healer chains break and force heavy spell use.

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Base 10 : Unbeatable War Design Hook Tower Core + Double Rage

Add Super Minions in the Clan Castle so Monolith gets strong backup to eliminate heroes fast.

Tesla farm with nearby Dark Elixir storage protects Monolith taking down heroes before they reach it.

War base with Hook Tower and Double Rage core, Monolith protected by Tesla farm

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These Anti-3 Star TH17 bases stall Root Riders, melt E-Drags, waste Fireballs and shut down RC walks early.

Mix of dead zones, spell towers (Rage, Poison, Invis) and Tesla Farm makes most pushes collapse into low stars.

SEE ALSO: 20 Best TH17 Meta Base Links for War, CWL and Legends that effectively defends latest strategies.