10+ Legends TH18 Baselinks for Unbeatable War Defense
ClashCodes brings 10+ Legend bases for TH18 War Defense that control pathing and move troops away from deadzones.
These TH18 Bases fail Root Riders, RC Walks, force long edge pathing and turn ground, hybrid and air attacks into time fails or 1-2 stars.
- Base 3 makes enemy hero use abilities early and defend Firespitters while they melt troops.
- Base 5 lets Revenge Tower boost as more buildings go down to crush heroes and prevent 3-stars.
- Base 7 is built for Legends mainly designed to end attacks at 1-2 stars.
- Base 8 crushes RC Walks and Root Riders with baited entry paths.
- Base 10 controls troop movement, works well vs ground, hybrid and air.
🎧 Audio Tips: Select the Right Base
Base 1 : High Legends Defense with Rage + Invis Monolith Core TH
Starting from Town Hall side is bait as TH gets Invisible while Firespitters and Monolith melt troops before they reach core.
Pathing is optimised for legends: Deadzones force troops to walk outside, breaking pathing and prevent entry into the core.
Base 2 : CWL Defense with Raged Inferno Towers & Core CC
Clan Castle is placed behind TH to trigger late with Rage towers nearby forcing enemy to fight raged CC troops + Infernos.
SEE ALSO: Top 15 TH18 COC Bases with Links for elite War, CWL & Legend defense vs Root Riders, RC Walks & Blimps.
Base 3 : Anti-3 CarbonFin Gaming Plan - 2x Poison - Hero Defending Firespitters
Pro Tip: Place Firespitters behind heroes so Enemy hero abilities will be used early while fire damage melts troops.
CarbonFin Gaming is a well known Clash of Clans content creator, famous for competitive gameplay videos.
SEE ALSO: 10+ Anti-3 Star TH18 Base Links with Bomb Hive cores, spaced E-Drag chains & Inferno islands.
Base 4 : War Design with Large Deadzones surrounding Core Infernos
Revenge Tower Scaling Threat:Â As outer buildings fall, Revenge Tower gains power dealing highest damage to remaining troops.
Deadzones Around Infernos forces troops to retarget and waste time while Inferno Towers deal maximum damage.
Base 5 : TH Revenge Core Deadzones for Legend, War, Home Village
Large deadzones around TH slow pathing change targets and give high DPS core defenses full uptime to crush troops.
3-Star Defense: Revenge Tower core eliminates heroes and remaining troops stopping clutch 3-stars.
SEE ALSO: Top TH18 Anti-Air War Bases to defend Dragons, Electros & LavaLoons with smart pathing.
Base 6 : Isoloated TH Core Design that makes troops go around base
Troop Pathing: Building placement and deadzones forces troops to loop the base edge instead of core, burning time and spells.
Time Fail: More time will be spent on Long edge pathing will turn most attacks into time fails or just 1 Star.
Base 7 : Design for Legend League for High Trophy Defense - Invis TH
A Legend League base isn’t built just to win defense but to make every star hard and end attacks at 1-2 stars.
Base 8 : Defend RC Walks and Root Riders with High DPS TH Core
Giant Bombs and Tornado Traps are placed precisely on RC entry paths. Initial defenses are spaced so RC wastes time.
SEE ALSO: TH18 Anti-2 Star War Bases designed to crush Root Riders, RC Walks & Blizzard attacks in 2026 meta.
Base 9 : Anti-Everything Plan with Large Deadzones - Heroes Defend TH
King, Minion Prince engage or lure only when troops/heroes try to reach Town Hall turning fight into a multi hero kill zone.
SEE ALSO: 10+ Anti-Everything TH18 Base Links built to break funnels and counter Root Riders, RC Walks and E-Dragons.
Base 10 : Elite Legends Design to Defend any Ground, Hybrid or Air Troops
This layout controls troop movement instead of troop type, making it effective vs ground, hybrid and air troop attack strategies.
SEE ALSO: Pro TH18 Base Links: Top 10 Town Hall 18 Bases unbeatable War, Legend & CWL defense for 2026.
These TH18 bases will crush Root Riders, Electro Dragons and RC Walks, force long edge pathing and prevent 3 star wins.
Most attacks burn hero abilities and spells early, lose pathing control and finish as time fails or consistent 1-2 star defenses in Legend League.
Top YouTubers like Itzu and CarbonFin Gaming define TH18 meta, sharing proven strategies to beat max Town Hall Bases.
Pro Tip: Desktop makes base planning simpler. Play Clash of Clans on PC via Google Play Games for better clash experience.
Frequently Asked Questions
They control troop pathing, push troops away from core and turn strong attacks into time fails or 1-2 stars.
Entry paths are baited. RC wastes time on spaced defenses, hits Giant Bombs and Tornado Traps and Root Riders gets wiped out from giant bombs and defending heroes
Deadzones force long edge pathing, break funnel control and make troops retarget constantly. This burns more time and spells while core defenses stay alive longer.
Attacking from Town Hall side is bait. The TH goes invisible while Firespitters and Monolith deal max DPS, killing troops before they reach town hall
Heroes are placed to defend Firespitters or key zones, so attackers panic pop abilities early. Once abilities are gone, continous fire damage from firespitters wipes all troops.
As outer buildings fall, Revenge Tower gets boosted. This will eliminate heroes and cleanup troops, stopping clutch 3-star finishes.
In Legends, consistency matters. These bases aren’t about perfect defenses they make every star hard to score, waste time and cap attackers at 1-2 stars most of time.
Meta troops change, but bad pathing is always bad. By forcing troops to walk where you want, the base stays effective against ground, hybrid and air attacks.









