10 Best Town Hall 17 Base Links for Strong Defense
ClashCodes features 10 updated Town Hall 17 base layouts for Clash of Clans covering War, CWL, Legends for strong defense.
These layouts will provide strongest defend against Throwers, Meteor Golems, Royal Champion Walks.
Each base uses new Crafting Station Defenses like Cake A Pult, Hot Candle or Hero Hunter to deal high damage and eliminate heroes.
SEE ALSO: Clash of Clans Crafting Station Defense Guide to learn how to pick these Defenses at TH17.
Choose layout that best matches attack strategy you face most often.
- Base 3 combines Ring Base with Hero Hunter to slow enemy Heroes and give nearby defenses more time to take them down.
- Base 5 surrounds the Hot Candle with three Inferno Towers and a Rage Tower to wipe out grouped Throwers.
- Base 8 uses large dead zones around the Town Hall to stop troops from targeting it directly and redirect them toward other defenses.
- Base 9 uses complex paths to make ground and air troops harder to funnel through the base.
SEE ALSO: Strong TH17 base designs for Clan Wars in Clash of Clans. These layouts disrupt troop pathing and most attacks end at 1-2 stars.
Base 1: Cake A Pult • Anti Everything Defense
Cake A Pult targets ground troops with splash damage then leaves an explosive that detonates after short delay dealing additional damage.
Base 2: Hot Candle • Latest Crafted Defense
Hot Candle targets multiple ground and air troops at once. It begins to melt after first building is destroyed reducing number of targets it can attack over time.
Base 3: TH17 Ring Layout • Hero Hunter Defense
Hero Hunter poisons and slows enemy Heroes making them easier for nearby defenses to take down.
SEE ALSO: Top TH17 Legend Bases to defend Root Riders and crush Battle Blimps and force low overall damage.
Base 4: Royal Champion Defense • Rage + Invisibility
Invisibility Tower near Town Hall forces Royal Champion to skip Town Hall target. Rage Tower boosts Scattershots and Inferno Towers for higher damage.
Base 5: Anti Thrower • Hot Candle Defense
Hot Candle is surrounded by three Inferno Towers boosted by Rage Tower to deal heavy damage to grouped Throwers.
SEE ALSO: Explore 10 Anti Everything TH17 Bases and remember to use Cake A Pult as your main Crafting Station Defense.
Base 6: Meteor Golem • Clan War TH17 Defense
Multiple compartments slow down Meteor Golems dealing constant damage before they reach Town Hall.
Base 7: Anti 3 Star • Legend League TH17 Defense
Central Cake A Pult and Inferno Towers deal heavy damage to grouped troops approaching Town Hall.
Base 8: Hybrid Base • Large Town Hall Dead Zones
Large dead zones around Town Hall prevent troops from targeting it directly forcing them toward other defenses instead.
SEE ALSO: Explore 10 TH17 Hybrid Bases that can counter Root Riders, Blimps and RC Walks.
Base 9: Ground + Air Defense • Unpredictable Paths
Complex pathing makes it harder to funnel ground and air troops disrupting their movement through the base.
Base 10: Anti Royal Champion • Town Hall Dead Zones
Separated defenses make it harder for Royal Champion to reach and clear multiple key defenses in one walk.
SEE ALSO: Explore 10 TH17 Anti RC Walk Bases to counter Royal Champion attacks with right spell tower combinations.
These TH17 bases use Cake A Pult or Hot Candle to eliminated grouped troops while Hero Hunter and Rage Tower boosted defenses deal high damage to Heroes.
SEE ALSO: Find top TH17 farming bases for strong loot protection against Electro Dragons, Throwers and Root Riders.
Dead zones, compartments and separated defenses disrupt troop movement, slow Meteor Golems and limit Royal Champion walks toward key defenses.
Note: For bases showing only the Crafting Station choose Cake A Pult for best value.
Frequently Asked Questions
Layouts using Hot Candle with Inferno Towers are designed to deal heavy damage to grouped Throwers. Rage Tower boosted Inferno Towers for even more damage.
Invisibility Towers can make Royal Champion skip the Town Hall target, while separated defenses make it harder for her to clear several key defenses in one walk.
Large dead zones prevent troops from targeting Town Hall directly, forcing them toward other defenses and disrupting their movement.
Complex paths make it harder to funnel ground and air troops, disrupting their movement and making their route through base less predictable.
Cake A Pult is recommended because it deals splash damage to ground troops and leaves an explosive that deals additional damage after short delay.









