Top 10 TH16 Base Layouts for War, CWL & Ranked Battle
ClashCodes features 10 updated Town Hall 16 base layouts for Clash of Clans covering War, Clan War League and Ranked Battles.
These layouts focus on Root Riders, Electro Dragons and attacks using Fireball with deadzones, compartmented defenses.
New Crafting Station defenses are also used including Hot Candle near Eagle Artillery and Cake A Pult against ground troops such as Root Riders.
SEE ALSO: Official Crafted Defenses Guide to learn how Crafting Station works and customize Crafted Defenses for your TH16 Home Village.
Choose layout based on attack strategy you want to defend against most often.
- Base 1 uses Town Hall deadzones to force longer paths while Poison Towers weaken Heroes and Blimp troops.
- Base 2 uses side deadzones to disrupt Root Rider pathing and Multi Infernos to damage them near core.
- Base 4 protects Town Hall with Monolith and uses Super Minions as your CC troop.
- Base 7 uses irregular walls to reduce Electro Dragon chain value and Hero Hunter to target enemy Heroes.
- Base 10 spreads defenses across compartments to reduce Fireball value around Monolith.
SEE ALSO: Pro TH16 Base Links: Top 10 Town Hall 16 Bases to find 10 updated TH16 bases tested in top clans for latest Clash of Clans meta.
Base 1: 2x Poison Towers with TownHall Deadzones for War Defense
Deadzone boxes around Town Hall core break direct troop paths and make attackers take longer way.
Hot Candle is placed near Eagle Artillery to deal additional damage to attacking troops.
SEE ALSO: More Ore for Your Gems to see the changes to Gem prices for Ore in Clash of Clans.
Poison Towers weaken Heroes and Blimp troops before they reach town hall.
Base 2: Tight Pathing and Side Deadzones to Counter Rootriders
Multi Infernos near the Rage Tower deal heavy damage to Root Riders as they enter the core.
Side deadzones disrupt rootrider pathing and force them to move around the base giving defenses more time to eliminate them.
SEE ALSO: 10 Updated TH17 Base Links to find War, CWL and Legends layouts using the latest TH17 defenses.
New Cake A Pult defense is used here to deal additional damage to ground troops like Root Riders.
Base 3: Clan War League Design Focused on Trophy Protection
Large deadzones around Town Hall make direct access difficult while Invisibility Tower hides town Hall from attacking troops.
Inferno Tower and X-Bow islands make targeting difficult and Opponents spend more time and spells reaching the core.
Base 4 : Anti 2 Star Layout for Unbeatable TH16 Clan War Defense
Monolith protects the Town Hall while Invisibility Tower hides it from attacking troops and forces troops to take longer path away from town hall.
Use Super Minions in Clan Castle to defend against ground and air troops.
Base 5: Anti Everything Design for Ground + Air Unit Defense
Large deadzones around Town Hall keep attacking troops away from town hall.
Monolith is defended by Archer Queen and Royal Champion which helps it survive longer and deal more damage.
SEE ALSO: TH16 Anti Everything War Base to defend against ground and air attacks in Clan Wars and Legends.
Base 6: Inferno Core with (Invisibility + Rage) Towers for CWL
Spring Traps and Giant Bombs on entry paths break troop funnels and eliminate Root Riders before they reach town hall.
Base 7: Legends Setup with 2x Rage Towers to melt Electro Dragons
Irregular walls around Town Hall force troops to walk around instead of entering town hall side.
Hero Hunter is placed near Monolith to eliminate enemy Heroes entering from this side.
SEE ALSO: TH16 Farming Bases for Maximum Loots to find layouts focused on protecting resources while farming.
Limited chainable defenses and fewer easy hero value zones reduce Electro Dragon and RC Charge value.
Base 8: 2x Poison Towers to Reduce Electro Dragon Attack Value
Air Sweepers face common Electro Dragon entry angles pushing them away. Archer Queen and Royal Champion near Scattershots engage early and force attackers to use Freeze Spells sooner.
Base 9: Anti Everything War and CWL Defense Design
Multiple compartments force attacking troops around base instead of taking direct path to Town Hall.
Monolith, X-Bows and Cake A Pult protect Town Hall and deal consistent damage which makes it harder to score 2 stars.
Base 10 : War Design 2x Poison + Anti FireBall Monolith Core
Wide deadzones around Monolith make it harder for attackers to reach it and Clan Castle beside it adds extra damage during attacks.
Defenses are spread across separate compartments reducing the value of Fireball attacks.
SEE ALSO: 10+ Anti-3 Star TH16 Baselinks for War Defense to find layouts designed to break troop pathing and force attackers to use spells early.
These layouts use different defensive setups to protect Town Hall, control troop paths and delay attackers.
New Crafting Station defenses add extra damage in key areas while deadzones make it harder for troops to target town hall.
SEE ALSO: Cosmic Curse: Portal Panic Teleports In to see the new Equipment, temporary troops and Clash O Ween events.
Frequently Asked Questions
A deadzone is an open area with no buildings or defenses. It creates distance between troops and important defenses changing their path through base.
Deadzones break direct troop paths and force troops to move around Town Hall. This gives nearby defenses more time to deal damage.
Spread important defenses across separate compartments so one Fireball cannot hit several valuable defenses at once.
Super Minions can attack both ground and air troops making them useful when attackers reach Town Hall area.
Spread key defenses apart to reduce chain damage and use Air Sweepers to push Electro Dragons away from important defenses.
Hot Candle is placed near Eagle Artillery to deal additional damage to multiple enemy troops.









